07-01-2010 08:02 AM
Am trying to implement the overlay ad format on a player and was wondering if there was the option available to pause the video when a user clicks on an overlay - much like when a preroll is clicked. At the moment it clicks through to the url, but upon return to the player the video is still playing?
Is this configurable in BEML or is it not possible at this point? As i assume the overlay cannot communicate with the player as the creative has to be in AS2.
Solved! Go to Solution.
07-02-2010 10:43 AM
Hmm. I believe that the defualt and required behavior according to IAB specs is that a click on an overlay should pause the video. Here's a URL to a default implementation, and it works as described. I'll ask one of our engineers to chime in who surely knows the answer to why it might not be working or if there is a flag in BEML that can be set:
07-02-2010 01:00 PM
Hi Steve, there isn't a setting for this, and I'm not positive what's going on. What ad server are you using, and how is the ad being requested (through the ad API or through a normal ad insertion point)? Thanks, Brian
07-06-2010 12:38 PM
Thanks for your response, we are using Dart Enterprise and inserting ad cuepoints dynamically via the cue points module of the player api using a custom SWFLoader module i built. Here is the url in question:
the custom policy is set with prerolls to appear on a 1 in 3 basis, and overlays to appear on all assets in between, e.g. 2nd and 3rd, 5th and 6th etc etc
Please let me know if you need any more info thanks
07-13-2010 05:21 AM
have resolved this problem. I had a clicktag invisible button overlaying the file within the creative, as i thought this was necessary. There are two different templates within the .zip folder for the examples of overlays, and i was working from the one with the clicktag.
So if you use a clicktag, the default pause video on click behaviour is overridden. Might be worth making this clearer in the example templates so no one falls for the same mistake as me
Thanks for your help